Shoot and Destroy

Build Your Battlefield – Engineer Your Assault

Metal on the Mac, bgfx, Windows and a browser build

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A week of work under the hood pays off: the client draws through its own render backends, checked against golden images so the move changes no pixel.

New

  • Metal is the default renderer on macOS
  • a bgfx backend: Direct3D 11, Vulkan, OpenGL, OpenGL ES and Metal, the first that starts is used, and you can pick one in Settings
  • an OpenGL ES 2 backend for handhelds and the browser
  • the client builds for the browser with WebGL 2
  • the client and the server build on Windows
  • a deploy screen to choose your team, instead of the list under the scoreboard
  • a key and a gamepad button for the spectator’s first and third person views
  • hold to aim by default, listed in both control sections
  • arena bots walk lanes across the map instead of meeting in one corridor
  • zombie and arena rounds wait for their first human

Fixed

  • the arena map stays whole, and nobody carries blocks there
  • a mouse or a keyboard takes the game out of touch mode
  • a zombie’s health sits at the bottom centre
  • no two bots stand inside each other

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