Shoot and Destroy

Build Your Battlefield – Engineer Your Assault

Play in your browser, and the game sounds new

Posted by

The biggest day so far. Our servers speak WebRTC now, so the Play page lists them and a click opens the game right in the browser: no download, no install.

New

  • a transport layer on both sides: ENet on the desktop, WebRTC in the browser
  • our own master server: the list of our servers, merged with the 0.75 one in the game
  • ngCTF sounds next gen and the zombie mode sounds like a PS2 horror game: two sound sets of their own, with the classic ones everywhere else
  • menus that tick and chime like the Xbox 360 dashboard
  • sounds for picking a team, a class and a weapon, and the zombie’s dying groan
  • zombie survivors may pick a class when the host allows it
  • the Miner’s shotgun breaks a block with one shot
  • aiming the rocket launcher zooms a little and keeps the crosshair
  • plugins: “/” chat commands, a table kept across restarts, map edits and a refusable login
  • a frame cap for the game and another for the menus
  • the second team is the Green Team, and the scoreboard shows the team scores in big figures
  • bots: Commandos draw the revolver up close, Miners tunnel under the ground, campers raise castle walls on their hills, jetpack wearers fly onto roofs, and squads fill up

Fixed

  • putting down a landmine or a sentry no longer kills you
  • a rocket is no longer refused now and then: the trigger does not spend it
  • bodies no longer bob up and down on flat ground
  • a damaged block’s cracks no longer come out in stripes on Metal
  • bots no longer shoot the wall in front of an enemy
  • an infected player gets its new body on every screen, instead of walking as a corpse
  • a server that refuses the connection no longer closes the game
  • the classic stingers play again, and far gunfire no longer sounds like a radar
  • a 0.75 server’s team names show their accents

« All news