Shoot and Destroy

Build Your Battlefield – Engineer Your Assault

Game guide

Game modes

Next gen and classic capture the flag, Babel, Arena, Zombies, Team deathmatch, King of the Hill and Creative: how each one is won and which maps it ships with.

01The modes

Eight modes are built in, and a server can play many more as Lua plugins. The limits below are the defaults; a server owner may change them.

ModeGoalMapsExtras
Capture the flag (next gen)5 intel capturesRaindance, Busan_Portclasses, perks, squads
Capture the flag (classic)10 intel captures2Fort_CTF, Raindance, Busan_Portthe 0.75 rules
Babelintel captures from the towerNine-Eye_Babel, babelstairs—
Arena5 rounds, no respawnde_dust, csitaly—
Zombies3 rounds survived or infectedBeaulieu_Abbey_Zombie, Zombie_Islandjetpack perk, classes optional
Team deathmatch100 kills or 15 min2Fort_CTF, Raindance, Busan_Port—
King of the Hill90 points or 15 min2Fort_CTF, Raindance, Busan_Port—
CreativebuildCreative_Flatflying, endless blocks

02Capture the flag (next gen)

Grab the enemy intel and carry it to your own base. On top of the classic rules it has everything new: the four classes, their perks, squads with squad spawn and rally points, spotting and kill assists.

It only plays large maps, where the two bases are at least 200 blocks apart: the classes need the room for a Marksman’s lanes, a Miner’s tunnels and a Rocketeer’s flights.

03Capture the flag (classic)

The 0.75 game as it was: one soldier with a rifle, SMG or shotgun, a spade, grenades and blocks. Take the enemy intel to your tent; there are no classes, perks or squads.

04Babel

Both intels sit on a tower in the middle of the map. Build your way up, take one and bring it home, while the other team does the same. No perks: a jetpack would fly straight up the tower.

05Arena

Rounds with no respawn, on Counter-Strike maps. Each team waits behind a gate, a 5 second countdown runs, the gates open, and the last team standing wins the round. A round lasts up to 3 minutes and 5 rounds win the map.

06Zombies

After Call of Duty’s Infected. Everyone starts as a survivor with 10 seconds to scatter, then patient zero is drawn. Every survivor a zombie kills becomes a zombie. The survivors win by lasting 150 seconds, plus 30 seconds for every infection; the zombies win by infecting everyone. Three round wins take the match.

  • a zombie has 250 health, runs 25% faster and claws for 50
  • hold jump to charge a leap: at full charge about 5 blocks up and 25 ahead, again every 4 seconds
  • a zombie that is shot slows down for a second, so shooting buys time
  • the last survivor pings their position to the zombies every 5 seconds
  • two kills earn a survivor the jetpack; the host may let survivors pick a class

07Team deathmatch

Every enemy kill is a point for your team. First to 100, or the leader after 15 minutes, wins.

08King of the Hill

A hill 12 blocks across is marked on the map. Every second it is held by one team only, that team scores a point: a contested hill scores for nobody. The hill moves every 90 seconds. First to 90 points, or the leader after 15 minutes, wins.

09Creative

Building only: everyone flies, the blocks never run out, nothing hurts and there are no guns. Everyone is on one team and there are no bots.

10Plugin modes

A server can play a whole mode written in Lua: the community’s old pyspades modes ported over, or a new one. See the plugins repository.