Classes
Commando, Rocketeer, Marksman and Miner: each class's health, speed, jump, guns, blocks, gear and perk in next gen capture the flag.
01The classes
Classes are part of next gen capture the flag, after Jagex’s Ace of Spades, and of Zombies when the host allows it. Each one has its own health, speed, jump, gun, blocks, gear and perk. Pick one on the class screen; a change applies at your next spawn. In the other modes you pick a rifle, SMG or shotgun instead.
| Class | Health | Speed | Jump | Guns | Blocks | Gear | Perk |
|---|---|---|---|---|---|---|---|
| Commando | 130 | 0.95× | normal | rocket launcher, revolver | 50 | 4 grenades | revive |
| Rocketeer | 85 | 1.10× | normal | SMG | 50 | 2 grenades, jetpack | sentry gun |
| Marksman | 70 | 1.15× | high | rifle | 40 | 2 grenades | landmine |
| Miner | 125 | 0.95× | low | shotgun | 100 | 5 drill charges | dynamite |
Health is the whole pool: a hit takes the same points from everyone, so a Commando survives what kills a Marksman.
02Commando
Tough, slow, a rocket launcher. The most health in the game and two guns: the rocket launcher for anything far or dug in, and a revolver for close range. Press the gun key again (or scroll) to swap between them.
Rockets blow a crater and push you away when they go off at your feet: a rocket jump. The Commando’s perk is revive, so stay near your mates.
03Rocketeer
Fast, an SMG and a jetpack. The only class that wears a jetpack from every spawn: reach roofs, ledges and the far side of a wall nobody else can. Its perk is the sentry gun, which holds a spot while you fly off. Mind the landing: 85 health does not last long in the open.
04Marksman
The fastest and highest jumper, a rifle, little health. A head shot with the rifle kills anyone, and it jumps about four blocks. With only 70 health and 40 blocks it should keep moving. Its perk is the landmine, ideal by your own intel.
05Miner
A shotgun, a 3×3 spade, a drill and many blocks. Why go through when you can go under. The Miner’s spade digs a 3×3×3 hole and swings faster, every pellet of its shotgun breaks the block it hits, and it carries twice the blocks.
In the grenade slot it has a drill: fire it and it bores a 3×3 tunnel up to 12 blocks into the ground. Its perk is dynamite, for the enemy’s base.
06Which class the bots play
Bots pick by their role: the defender guarding your intel is a Rocketeer with its sentry, campers and overwatch are Marksmen, an infiltrator’s cover is a Commando, and tunnelling infiltrators are Miners.
